THE ART OF THE ADVENTURES OF TINTIN
By Chris Guise
Harper Design - A page from ‘The Art of the Adventures of Tintin’ written by Chris Guise, based on the comic book adventures by Hergé
THE ART OF THE ADVENTURES OF TINTIN
By Chris Guise
(The Johns Hopkins University Press/The Johns Hopkins University Press) - ’Hergé, Son of Tintin’ by Benoît Peeters
HarperDesign. 200 pp. $39.99
HERGE: Son of Tintin
By Benoit Peeters
Translated from the French by Tina A. Kover
Johns Hopkins Univ. 394 pp. $29.95
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SOMETIMES, EVEN A REVIEWER is a force for good.
Decades ago, Steven Spielberg recounts, it was a movie critic who looked at the filmmaker’s Indiana Jones adventures and saw shades of Tintin, the intrepid boy reporter and globetrotting sleuth. This astute review piqued the interest of the Oscar-winning director, introducing him to the spellbinding universe of a fellow world-class storyteller: the Belgian cartoonist Georges Remi — known to generations simply as the great Herge.
Spielberg shares this backstory in “The Art of the Adventures of Tintin,” timed to the release of his beautiful feature film, which — thanks to a savvy bit of calendar-shuffling — grossed hundreds of millions of dollars in Europe (where the comic books are beloved) before opening in North America near Christmas to a more lukewarm reception. Tintin may have sold more than a quarter-million books since his creation more than 80 years ago, but on this side of the Pond — though he has devoted fans — he’s no Mickey Mouse.
If cutting-edge technology were king, however, “Tintin” the 3-D computer-generated film would be ruling American shores, too. “The Art of the Adventures of Tintin” could rightly be called “The State of the Art of the Adventures of Tintin.” The coffee-table book is a sumptuous visual feast that dissolves the scrim on motion-capture technology, which until now has had a much rougher ride in Hollywood than any Tintin scallywag aboard Red Rackham’s pirate ship. Robert Zemeckis’s “Polar Express,” for one, was lambasted for its digital “dead eye” look during vaguely creepy close-ups, and more recently his motion-capture “Mars Needs Moms” — which reportedly cost more than $150 million to make — was declared the biggest box-office flop of 2011.
Into such snark-infested waters enter Spielberg and producer Peter Jackson, who has used digital effects so brilliantly in “King Kong” and the “Lord of the Rings” films. “The Art of . . . Tintin” author Chris Guise himself worked on the “Rings” trilogy, and was the lead conceptual designer for the “Tintin” film as an artist for the New Zealand-based Weta Workshop design studio (where effects work was done on the groundbreaking “Avatar”). As such, Guise is a top-notch tour guide who leads us on a detailed journey from comic page to “mo-cap” soundstage.
Adapting Herge’s bold and beloved “clear line” style requires uncommon understanding and affection for the characters and their adventures. This Tintin book, then, is best appreciated by those with an artist’s eye who can revel in the sheer beauty of the physical and digital transformations. What was once the simple and simply graceful ink line of an eyebrow now becomes a tapestry of pixels — and black dots as eyes must now register as human windows possessing true warmth and feeling. “The Art of . . . Tintin” illuminates the painstaking process of how digital paint is applied to Tintin actor Jamie Bell; how Daniel Craig morphs into villainous Sakharine; and how effects veteran Andy Serkis (Gollum in the “LOTR” pics) becomes rum-fueled Captain Haddock, the film’s warmest and most alive character — a performance that warrants some new category at the Oscars: best performance in a mo-cap role.
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