KILLZONE, Sony Computer Entertainment America/Guerrilla Games
The Xbox has Microsoft's Halo, but Sony thinks it has an answer to that sci-fi shooter with Killzone. Its premise isn't too different from that of its better-known competitor: You play the leader of a small group of soldiers sent to expel an invading force from a colonized planet.
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___Personal Tech E-letter___ Washington Post personal technology columnist Rob Pegoraro answers reader e-mail and expands on themes he touches on in his weekly newspaper column. The e-mail version of this weekly feature includes links to the latest gadget and software reviews.
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Killzone's first-person-shooter design keeps the action pretty straightforward -- your soldier, named Templar, walks around, explores and fights. To try to add a little variety, the game lets you control three other characters: Luger, the sniper; Rico, the heavy-weapons guy; and Hahka, an expert with the enemy's weapons. But none of Killzone's missions cater to any one character's strengths, leaving no compelling reason to switch between them. If you just want to win, you're better off playing as Templar, whose everyday run-and-gun skills can get the job done.
The same compliment can't be paid to the woefully stupid enemy, the Helghast -- exiled human soldiers who have mutated into heartless killing machines. The developers created some of the scariest-looking individuals in any video game short of Doom 3, but once the shooting starts they turn out to be dumber than a box of rocks. They'll stand around and look at the walls or walk right into your line of fire -- once, we came across two of these boneheads standing beside each other, shot one, then saw the survivor stand idly as if nothing had happened. Not good.
Killzone also suffers from not enough actual combat. Its skirmishes are intense, but they're punctuated by too much downtime spent exploring and wandering. If your PS2 is set up with a broadband connection, however, a set of online multiplayer modes offers more interesting action, plus the chance to fight Helghast controlled by humans instead of inept programming.
What the game does offer is the best graphics we've seen on the PS2 to date, down to the shell casings that can be spotted flying out of your weapons. The orchestral score also earns some compliments with its range, including anthems and battle hymns you could march to yourself.
-- Tom Ham
PlayStation 2, $50
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