The uses of cuteness: kitties, ducks, babies and a ninja. Reviewed by Douglas Wolk
(From "The Life And Times Of Scrooge Mcduck")
Discussion Policy
Comments that include profanity or personal attacks or other inappropriate comments or material will be removed from the site. Additionally, entries that are unsigned or contain "signatures" by someone other than the actual author will be removed. Finally, we will take steps to block users who violate any of our posting standards, terms of use or privacy policies or any other policies governing this site. Please review the full rules governing commentaries and discussions. You are fully responsible for the content that you post.
|
The Enemy of Craft
James Kochalka is one of the most prolific cartoonists of the American underground, and he draws almost all of his projects -- from his autobiographical The Sketchbook Diaries to the kids' comic Peanutbutter & Jeremy to the X-rated Fancy Froglin -- in the same goofy, thick-lined style. The Cute Manifesto (Alternative Comics, $19.95) collects the strips he's done outlining his aesthetic, as well as some very short prose essays with titles like "Craft Is the Enemy" and "Craft Is Not a Friend."
Unfortunately, Kochalka's a much better cartoonist than he is a thinker. His philosophy of art basically boils down to, in his words, "follow the rhythm of the universe . . . and ALL will be well!" In one of his screeds against craft, he claims that "if you are trying to draw well what you are shooting for is illusory. There is, objectively, no such thing." Well, one good way of defining "drawing well" might be making your marks look like you want them to, or producing the reaction you desire in people who see them. The strength of Kochalka's composition, the bold sureness of his line and the consistency of his vision all suggest that he knows exactly how to draw the way he wants to. If that's not craft, what is?
The Cute Manifesto itself contends that "nothing is more beautiful than the cute because the cute is untouched by any foul thought or deed" and that "either we turn towards cuteness and beauty or we turn to follow suffering and death." (To illustrate the latter, Kochalka shows a kitty sniffing a flower rather than a decomposing corpse.) But it's cheating to claim that cuteness is the highest form of beauty or to conflate them. Cuteness is a form of beauty that makes you want to protect it or cuddle it. The emotions it produces are uncomplicated and pretty simple to evoke, which makes cuteness a powerful tool for artists since it makes anything more likeable. Cuteness is also very easy to pervert into kitsch -- artwork in which, as Milan Kundera puts it, "all answers are given in advance and preclude any questions." Still, Kochalka's work is occasionally a little trickier than that: the aforementioned flower might be growing out of the corpse.
Fangs, Claws and Surface-to-Air Missiles
Kitties are always cute, and so are doggies and bunnies, but Grant Morrison and Frank Quitely's We3 (Vertigo, $12.99) uses their inherent adorability to get at something much deeper and darker.
Bandit, Tinker and Pirate -- whose names we learn from lost-pet posters at the beginning of each chapter -- are a dog, a cat and a rabbit who've been outfitted in enormous robotic battle-suits. (The suits allow them to talk, but being animals, they only have vocabularies of a few dozen words, mostly having to do with food, danger and motion.) The three of them are sent out as assassins for the U.S. government, which then decides that they've outlived their usefulness. They escape, in a brilliantly choreographed sequence: six pages of small, fuzzed-out security-camera snapshots, then an enormous two-page shot of them bounding through the night. But then what? Bandit's dog-instinct is to lead the group toward home, even though he has no idea what "home" could be, and all he wants is someone to call him "good dog." Tinker's a cat, so she's protective of the others but also irritable and vicious. And Pirate is mostly just hungry and distracted, like any other rabbit. Meanwhile, the Army is trying to kill them, there's a cyborg mastiff on their trail and everything they do seems to erupt into spasms of bloodshed.
The genius of Morrison's story is that he mostly resists the impulse to anthropomorphize his nonhuman characters. We3 is about the way animals perceive the world. We see the story's explosions of violence as fragmentary bursts of dozens of tiny, near-simultaneous panels, and the story's political conflict makes for an unnerving contrast with the lost pets' simple biological drives. Quitely draws them as realistically as he can, which makes their shiny, cartoony armor seem nightmarish. Even the conclusion -- as dramatically satisfying as any in recent memory -- might be a happy ending and might not, depending on whether you choose to interpret it from a human perspective or an animal one.
Twentysomethings With Ninja Ex-Girlfriends
Cuteness is the dominant mode for manga , or Japanese comics, and the Canadian cartoonist Bryan Lee O'Malley's two "Scott Pilgrim" books -- last year's Scott Pilgrim's Precious Little Life and the new Scott Pilgrim Vs. the World (Oni, $11.95) -- are drawn in a style heavily influenced by the cutest of manga. Everyone's got enormous eyes and distorted bodies, everything looks simple and bold, and whenever characters show up, fun facts about them appear in little boxes.
The story sounds, on the surface, like nothing we haven't seen a hundred times before: A mopey twentysomething in Toronto is playing in a small-time band and trying to figure out his love life. The difference is that this one is dizzyingly hilarious, buoyant and inventive, in both substance and style. Scott Pilgrim is the dorky but well-meaning bass player in Sex Bob-omb (whose leader is named Stephen Stills -- no relation). As we learned at the end of the last volume, in order to date the mysterious delivery girl Ramona Flowers, Scott has to defeat her seven evil ex-boyfriends. The book also involves a teenage ninja named Knives Chau whom Scott has recently dumped, a detailed recipe for vegan shepherd's pie, corporate art as a kung fu weapon, a "nouveau-Mexican" restaurant called the Gilded Palace of Flying Burritos and a skateboarding competition whose resolution owes more to PlayStation 2 than to anything ever seen in comics before.
Scott Pilgrim Vs. the World is ultimately a story about relationship dynamics, but O'Malley makes sure there's something entertaining on every page -- snappy dialogue (Scott, looking at Ramona's list of "Things That Are Not Cool About Scott's Apartment": "What does 'not girl-friendly' mean?" Ramona: "It means it's a sucky little hole in the ground, Scott"), daffy little details and editorial digressions on Scott's last haircut and his ideas about Rome. And the deliberate cuteness of O'Malley's artwork serves his narrative, making it flow smoothly through its berserk stylistic hairpin turns.
Back in the Alley
Babies, of course, are ground zero for cuteness, but they do complicate everything around them. Frank King's long-running comic strip "Gasoline Alley" began in 1919 as gentle but forgettable whimsy about a bunch of car buffs hanging around and chatting about their vehicles. On Valentine's Day, 1921, it changed (and improved) radically: The strip's chubby, good-natured bachelor, Walt, found a newborn baby abandoned on his doorstep -- literally a "stepchild."




