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Virtual Reality Prepares Soldiers for Real War
"Of course, it's not a game. The feel of the actual weapon was more of an adrenaline rush than the feel of the controller," he continues. "But you're practically doing the same thing: trying to kill the other person. The goal is the same. That's the similarity. The goal is to survive."
Still, many PlayStation-playing soldiers aren't as battle-ready as they think. Evan Wright, author of "Generation Kill: Devil Dogs, Iceman, Captain America, and the New Face of American War," a stirring account of young Marines in Iraq, spent six weeks in early 2003 with the 1st Reconnaissance Battalion -- nicknamed the "suicide battalion" -- which traveled far ahead of the main invasion force. The soldiers he interviewed were "on more intimate terms with the culture of video games, reality TV shows and Internet porn than with their own families."
![]() Sgt. Sinque Swales, here playing "SOCOM 3" at home in Chesterfield, Va., says shooting an insurgent in Iraq "felt like I was in a big video game. It didn't even faze me." (Jay Paul - Ftwp) |
However, he says, "What I saw was a lot of them discovered levels of innocence that they probably didn't think they had. When they actually shot people, especially innocent people, and were confronted with this, I saw guys break down. The violence in games hadn't prepared them for this."
Sgt. Michael Stinetorf, one of those 1st Recon Marines, used three weapons in Iraq: a heavy .50-caliber machine gun, an M249 light machine gun, and a suppressed M4, "which is an M4 with a silencer," he says. He had played shoot-'em-up games, mostly James Bond titles and "Grand Theft Auto III" before he left for the war. But since returning home in September 2004, he can't stand watching his friends play those kind of games, much less play them himself.
"It just doesn't appeal to me anymore," says the 23-year-old, now a freshman at Grossmont College in San Diego who hopes someday to study medicine. "I found the easiest way to release all the violence, to walk away from it all, is not surround myself with it."
So he says no to violent games, no to violent movies, no to violent TV shows, and declines to talk about how many people he shot while in Iraq.
"That's one thing I don't get into. Even to my closest friends," he says. "It's kind of a way to separate yourself from it."
Unlike Stinetorf, Swales still can't seem to get enough of shooter games, especially military-themed ones. He got back from Iraq more than a year ago. A banner that reads "Welcome Home Que" still hangs in his cluttered room, upstairs in the two-story, four-bedroom home that he shares with his mom, sister, niece and a 7-year-old Labrador named Kim. Nearby, three commendation medals are collecting dust. Swales, who at 6 feet 3 and 225 pounds could easily pass as a linebacker, until recently worked two jobs -- in the produce section of Wal-Mart, from midnight to 9 a.m., and at Best Buy, from 3:30 to 10:30 p.m., with a sideline gig installing car stereos. He quit Best Buy a few weeks back. Too much work.
In his spare time, he's hunkered on the edge of his futon, or on the off-pink carpeted floor, reliving his days as a soldier in front of his 30-inch TV, playing "SOCOM 3: U.S. Navy SEALS." These days, it's the only thing he plays, three hours at a time. He's showing off the weapons in the game, describing them one by one.
There's the AK-47, the most common insurgent weapon in Iraq, he says. Here's the M4 carbine, the weapon a lot of the American infantry guys are running around with.
"This game takes place in Southeast Asia. I'm the commander of the guys here, in charge of three guys. In this game, you gotta try to be as quiet as possible. You gotta find the informer, the mole, and get intel and find out what's going on. But you gotta be quiet," explains Swales.
In the game he's playing, his character is in Army fatigues, crawling in the rice paddies of the village, gripping an M16A2 with a high scope. And outside of the game, he's sitting in his room, dressed in black sweats and Newport tennis shoes, gripping his controller. He's whispering, though the only person in the room, besides the reporter, is him.
"Can you hear the heartbeat? That's my heart. In the game. When you're trying to get a steady shot, you hear the heart beating. That right there felt like the real thing."
The game, of course, comes with a restart button.



