A Killer Game Of Cat and Mouse

Guests die one by one in
Guests die one by one in "And Then There Were None." (The Adventure Co.)
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Friday, March 3, 2006

Agatha Christie's "And Then There Were None" is set in a deserted mansion on an island, where 10 strangers are lured to a dinner party held by their enigmatic host, whom none have met and who does not even show up. Above the mantle is a painting with a children's rhyme about 10 sailors and how each dies. One by one, the guests are murdered like the sailors in the rhyme. They have to determine why and if one of them is the killer.

In the game, you play a character not in the book, a boatman hired to motor the guests to the island. But it turns out one of the guests has a score to settle with you and sabotages your boat to trap you there -- before realizing a homicidal maniac is also lurking.

Your presence obviously throws off the plans of the killer, but not so much that characters don't begin dropping like flies.

The game mechanics are typical adventure fare, with you clicking the mouse to move around the mansion and the island, finding secret passages and gathering clues. As you get closer to the truth, the killer aims for you, too. The game is not difficult to play. The few advanced puzzles are optional. Conversing with the guests and exploring are the keys to success.

I was totally surprised by the ending, which does not follow the book. However, once done, you have the option of solving one more puzzle, and then you see how Christie wanted the story to end.

-- John Breeden II

And Then There Were None Teen, PC, Windows 98/ME/2000/XP ($30) The Adventure Co.



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