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Telling NASA's Tales With Hollywood's Tools

This happened during Pixar's recent hit, "Cars."

"I'm watching it, I'm totally into the story, and they get to the end and they go into that stadium, and there's tens of thousands of cars in there and I drop out of the story and think, 'Wow, that must have been a pain in the butt to get that right.' And then I'm back into the story," he said.

The difference between the storylines is that Pixar is trying to get laughing cars right and Global Science is trying to get the atmosphere right. The way in which Global Science uses RenderMan is not easy. Here's one way of looking at it: This article has been typed on a word processor. The computer received the data -- in this case, they looked like letters -- and displayed them on a screen. The lines were long, containing dozens of words. Those words needed to appear in the newspaper, and to do that a graphic designer used another program to render and squeeze the words into narrow columns of newsprint, with black type, a font, and italics , and so forth so the words appear in the paper as they do now. That's essentially what RenderMan does for data -- whether it be information about Buzz Lightyear's appearance or atmospheric models of hurricanes. RenderMan is the mechanism by which data are translated. Another program, Maya, acts as the word processor.

Global Science translates scientific data this way. Recently, one of its animators sat behind a computer monitor in a dark room with an image that could have appeared as a backdrop in a Van Gogh painting. But it was a depiction of aerosols moving across the atmosphere, a way of illustrating air quality. Yellow represented dust, the green was sulfates produced by humans, the blue was sea salt. Altogether, it was sort of beautiful but apparently not good news for the atmosphere.

Like their Hollywood counterparts, the Global Science animators typically refer to their finished products as releases, but the scripts are composed of data and the script writers are some of the world's most brilliant scientists. The creative process generally works like this: A scientist or a public affairs officer will ask the animators to illustrate a concept or data set. It can be as simple as ocean temperatures or as complicated as a collection of satellite images. A discussion with the scientific team and public affairs officer ensues over the best way to illustrate the data, and the animators get to work.

Feldman, the NASA oceanographer, studies oceans from space because, as he said: "Oceans are really, really, really big and they change very, very quickly. You can't track that from a ship. What a satellite sees in a minute would take a ship a decade." Feldman is particularly interested in the relationship between the changing environment and ocean life, which he pursues by studying the first level of life in the ocean, or microscopic plants, through ocean color.

The only problem is that satellites collect a very large amount of complicated data. The visualization studio helps him make sense of it. Feldman has made animations of what happened to the ocean during the transition between El Niño and La Niña -- "it was the biggest phytoplankton bloom in the world ever observed," he said. He has animated Lake Michigan's microscopic plant blooms and a dust storm the size of Spain that blew across the ocean in the past few years. He has animated autumn in Boston, which roughly translates into, as he put it, "how life follows the sun."

If Cheng, chief executive of Global Science, has his way, NASA scientists wouldn't be the only people relying on his firm's handling of Hollywood software to explain complicated subjects. Cheng would like to use the software to better explain the human body to doctors. He said the company is finalizing plans for a medical-imaging division and is exploring the possibility of a partnership with Maryland universities.

"What we could do is use movie techniques to give the doctor and medical staff more dynamic and accurate images to make a diagnosis," he said.


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