A Dec. 5 article about young people becoming more football-savvy because of the video game Madden NFL misquoted Rick Conner, the football coach at Linganore High School in Frederick. The quote should have read: "They know how to flood a zone because of this game."
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A Virtual Chalkboard For Budding NFL Fans
Since its release in 1989, Madden NFL has sold 53 million copies and helped lure a more knowledgeable generation of young fans to the NFL itself.
(Ea Sports)
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It was probably only a matter of time before the Madden game got to this point. The technology has improved to the point that the players look almost real, as do the stadiums in the background. The NFL, in an attempt at control and also in response to demands from Electronic Arts, the game's maker, for more authenticity, has provided most of the teams' offenses and defenses that are then programmed into the game.
Every year the league sends its officials to Orlando, where EA Sports produces the Madden game. The officials go over every play to see if it would be allowed in a real game, pointing out flaws sure to be penalized on the field, such as excessive celebrations or illegal formations. If a defensive player is particularly fast when chasing down a wide receiver, that will be reflected in the game.
"I think the game has made a better-informed fan, a more sophisticated fan," said Leo Kane, the NFL's senior director for consumer products.
By giving its players entry to the playbooks and the details of defenses, the Madden game has narrowed what once was a daunting divide between those fans who had played football and those who never did. While baseball and basketball have always been easy games to understand, the barrier football had to regular fans is they often had no idea what really was going on.
"It allows you to understand the game of football rather than just throwing the football around the backyard," said Alex Boyce, a junior at Georgetown Day School.
While Boyce said he is a casual player of Madden, playing once or twice a week, he can still turn on a Washington Redskins game, glance at the players lined up and immediately tell if the defensive team has its "nickel" defense, in which five players line up in pass coverage, or "dime" defense, which uses six players against the pass, on the field.
Rick Conner, the football coach at Linganore High School in Frederick, says his sixth grade son gets up at 8 in the morning to squeeze in a game of Madden before he leaves for school, only to play for several more hours once he gets home. "The fact he is more attuned to schemes and plays is amazing," he said.
The sophistication of the kids trying out for high school football has improved so much that the Linganore coaches will often ask a player who is struggling to grasp some concept of offense or defense, "Do you play Madden?"
"These kids know what a split formation is. They know how to flood a zone because of this game," Conner said, using coach-speak for an offensive formation and a method for beating a zone pass defense.
Back in 1986 no one could have imagined this. That's when Electronic Arts approached Madden about putting his name on a new football video game it was developing. The graphics were simplistic, the players, who lined up seven-on-seven, were indistinguishable blobs. At the time it was cutting edge. Madden loved the idea but balked at the watered-down concept. In a meeting that has now become legend around the NFL offices, the old coach and broadcaster said the game had to be 11-on-11 or else it wouldn't be real football.
And if it wasn't real football, kids would not want to buy it. He turned out to be right.
Originally titled John Madden Football, the game sold quickly in its first year of release in 1989, grew steadily through the 1990s as the graphics improved, then exploded in the last few years. Madden, whose voice narrates the action, still consults with EA Sports on the game.
"I can tell you sitting in meetings 13 years ago no one knew it was going to sell 2 million copies," Kane said.
No one could have expected that it would come to educate a generation of fans on football the way it has.
"I don't want to say it was a surprise," said Chris Erb, director of marketing for EA Sports. "When you have something that authentic you expect it will have success. But it was never an intended effect."





