Video Racing Games Linked to Risky Road Behavior
|
|
Monday, March 19, 2007; 12:00 AM
MONDAY, March 19 (HealthDay News) -- People who play crash-and-bang car-racing video and computer games may be more aggressive, risky drivers in the real world, new research suggests.
A series of studies found a consistent relationship between dangerous driving in the virtual world of video screens and aggressive feelings and actions behind the real wheel, German psychologists report.
One particularly impressive example of how computer games can affect behavior came when participants in one trial took a test used by German officials to help determine whether driving licenses should be restored to those who lost them because of bad behavior.
"When they take your license in Germany, you must do a specific test to get it back. We took a special part of that test to measure risk-taking behavior," said Peter Fischer, assistant professor of psychology at Ludwig-Maximilians University in Munich, and one of the leaders of the studies.
The 83 men in that trial first played a computer racing game in which winning required major violations of traffic rules -- driving on the sidewalk, speeding excessively, crashing into other cars.
"When they took the special part of the road test to measure risk-taking and were confronted by a critical situation, their behavior became more and more risky," Fischer said.
In another study of 198 drivers, both male and female, those who reported playing more car-racing games were likelier to report getting into accidents.
And in a third study, men who played even one racing game took significantly higher risks on a computer simulator of critical traffic situations than those who played a game that did not involve driving.
"Our results pose the question whether playing racing games leads to accidents in real-life road traffic," the researchers wrote.
While the new research didn't answer that question, Fischer said: "I think the games can be problematical. I wouldn't go so far as to prohibit them, but there should be awareness of the risks."
The researchers also noted that children start playing such games at age 10, on average, potentially creating future generations of dangerous drivers.
"Kids play them very often, and there really has been no research on the effects of the games," Fischer said. "Our results indicate that risk can be increased. The most important implication is that parents and participants should be aware that playing these games can make you more inclined to take risks on the road."
