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New Toys Read Brain Waves
It's also unclear whether consumers, particularly American kids, want mentally taxing games.
"It's hard to tell whether playing games with biofeedback is more fun _ the company executives say that, but I don't know if I believe them," said Ben Sawyer, director of the Games for Health Project, a division of the Serious Games Initiative. The think tank focuses in part on how to make computer games more educational, not merely pastimes for kids with dexterous thumbs.


