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Correction to This Article
This article incorrectly said that more than 350 million Americans carry a debit card. According to the Nilson Report, an industry publication, about 77 percent of Americans have debit cards, a figure that represents 210 million cards linked to bank accounts and 100 million prepaid cards.
A Hotel On Boardwalk? Card It

By Ylan Q. Mui
Washington Post Staff Writer
Saturday, December 15, 2007; D01

Our wallets feel slim these days -- not because we are destitute but because all of our money is encoded into the black strip on the back of 2-by-3 1/4 -inch plastic cards.

Starbucks no longer even requires a signature for debit or credit purchases. Gift cards are on the top of America's wish lists this Christmas. Life takes Visa. And cash has become such a hassle that it is a nuisance even in our imaginations.

Take Monopoly, the classic board game in which ordinary players can become real estate moguls. It is one of the most popular games ever, with about 480 million players worldwide since it debuted 72 years ago. Its colored stacks of money -- from the white $1 bills to the coveted bright orange $500 bills -- have iconic status.

And now? Get ready to start swiping.

A new edition of Monopoly released this year replaces paper money with electronic bank cards that track every transaction and each player's stash. Even the top-hatted cartoon character Mr. Monopoly brandishes a handful of charge cards rather than a sack of bills.

The game isn't the only one on shelves this holiday season that shuns paper money. In the new Game of Life Twists & Turns, players keep track of their funds with a faux Visa-branded bank card. Mall Madness includes fake ATM and credit cards. It seems cash has become so uncool that kids don't even want to play with it.

"I think this is a case of updating the game play/design to reflect the times," said Anita Frazier, senior analyst with NPD Group, a consumer behavior research firm. "It's just getting a facelift to be a little more current and therefore something that new generations of players can relate to."

More than 350 million Americans carry a debit card, according to the Nilson Report, an industry publication. A recent survey by Visa USA showed that 79 percent of baby boomers and 74 percent of their echoboomer kids believe that society will one day operate without paper money. Gift cards are the most-requested present this holiday, according to a survey by the National Retail Federation, besting old faithfuls such as apparel and electronics.

Traditionalists need not fear that money has disappeared altogether, however. Store shelves are well-stocked with classic versions of Monopoly, Life and other board games. The new editions are attempts to "reinvent the games," said Pat Riso, spokeswoman for game developer Hasbro.

"The classic Monopoly with the money in it is something that is an icon, and we would never remove that," Riso said.

That's welcome news to Peter G. Barton, who played in a national Monopoly tournament in 2003 while he was an antitrust lawyer at a District law firm. "Monopoly is the original classic American board game," he said. "It's baseball. It's apple pie."

The shift toward an increasingly cashless society has changed our relationship with money and the way we consume goods. Our wealth (or lack thereof) becomes just a number, printed on a bland receipt spit out from an ATM. Is it any wonder, then, that our average credit card debt has grown from $5,875 per household in 1996 to $9,659 in 2006, according to CardTrack.com?

Cash in hand means a different way of thinking. Barton said the traditional version of Monopoly allows players to try to assess their competitors' wealth by scanning the stacks of cash. Experts put a $1 bill at the top and bottom of the pile and hide their big money inside, he said. Those tactics won't work if players have bank cards. And, as several other players pointed out, the electronic system makes it harder to cheat.

Barton, who moved to Idaho last year, said he still has his first game of Monopoly. The bills are curved and tattered from years of little boys clutching them tightly inside their fists.

"You pick that up and you feel like you're holding something real," he said. "With a debit card, you don't see it, it's invisible, which is sort of a mirror to our own economy."

Others bemoan the impression card-swiping may leave on impressionable young minds. "It gets kids used to the idea of using credit cards instead of cash," said Susan Linn, director of the Campaign for a Commercial-Free Childhood. "The credit card companies are hoping that this will translate into kids using them as adults."

Linn said The Game of Life is particularly egregious because the check card carries the Visa name. Monopoly and Mall Madness use generic bank cards.

Riso said that Life is designed so that players who are not financially responsible cannot win. In addition, the game comes with real life financial tips about everything from student loans to car payments.

At the Target on Leesburg Pike in Falls Church, Sarah Given of Annandale scanned the wall of board games. She said she plays Monopoly Junior with her 4- and 6-year-old children, and they love counting the money. She recalled her own excitement at earning the colored bills when she was a child.

"That was the whole point," Given said. The bank card "kind of takes away a little bit from it."

On the other hand, Given said her kids are well-acquainted with swiping a check card.

"They see me do it all the time," she said.

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