Grand Concept, Poor Execution
The setup of Turning Point: Fall of Liberty is this: Winston Churchill is hit by a New York City cab and killed in 1931. This leaves Neville Chamberlain to run England, and he surrenders before the United States can get into the war. And the Nazis don't stop with Europe, launching a surprise attack on the United States in 1953.
You play a construction worker in New York the morning of the attack, working high above the city, when the sky fills with Nazi jets and zeppelins and the harbor is invaded by battleships. Your first mission: Get to the street while the city explodes around you.
Unfortunately, this game, despite its grand concept, fails at being a good shooter. For those used to smooth controls and the accurate weapon-handling of such games as Call of Duty 4 and Bioshock, the lack of realism here will disappoint. There is no recoil to speak of, and damage models seem completely out of sync. Shooting an enemy in the foot with a rifle can kill, but blasting at point blank with a shotgun sometimes doesn't even provoke a reaction.
Glass seems to have random properties, at times letting bullets pass through or blocking them, but almost never shattering.
The game's biggest flaw is its choppiness. Enemies tend to bounce around, and there are load times that freeze the game for a few seconds in the middle of combat while more Nazis appear seemingly out of thin air. Bodies disappear in a few seconds, and there is no blood. That resulted in the game's Teen rating, but hard-core shooters will want to see red, or at least have that option.
-- John Breeden II
Turning Point: Fall of Liberty Teen; Xbox 360, PlayStation 3 ($60); PC ($30) Codemasters Turning Point: Fall of Liberty Teen; Xbox 360, PlayStation 3 ($60); PC ($30) Codemasters