In Games Commerce Firm PlaySpan Buys Payment System PayByCash
|
Discussion Policy
Comments that include profanity or personal attacks or other inappropriate comments or material will be removed from the site. Additionally, entries that are unsigned or contain "signatures" by someone other than the actual author will be removed. Finally, we will take steps to block users who violate any of our posting standards, terms of use or privacy policies or any other policies governing this site. Please review the full rules governing commentaries and discussions. You are fully responsible for the content that you post.
|
Wednesday, July 16, 2008; 3:07 PM
PlaySpan, a Santa Clara, CA-based in-game commerce network, has bought out PayByCash, an alternative payment system for online games, virtual worlds and social networks. Terms were not disclosed. PlaySpan raised a $6.5 million first round last year, led by Easton Capital, Menlo Ventures, STIC and Novel TMT Ventures.
PayByCash was started 10 years ago, and will continue to operate as an independent brand. It has about 70 different payment methods, and supports over 200 countries. Its "Ultimate Game Card" pre-paid card is being used by gamers to buy virtual currency and other items in games.
Companies like PlaySpan and LiveGamer are now trying to become official commerce provider for game publishers, hoping to avoid the controversies that companies like IGE have been mired with, including "gold farming", which all game publishers have banned.
Related
PlaySpan Gets $6.5 Million Funding For Its In-Games Commerce Network
In-Games Commerce Network LiveGamer Gets $24 Million Funding


![[paidContent.org]](http://media.washingtonpost.com/wp-srv/business/graphics/sm_pdcontent.gif)
![[mocoNews.net]](http://media.washingtonpost.com/wp-srv/business/graphics/sm_moco.gif)