In Hollywood, Reshaping a Business Model That Emerged With the Talkies
You can't think about Southern California without thinking about the entertainment industry. It's not just the $30 billion it pumps into the region, or the nearly quarter-million jobs it creates. It's also that it's an apt metaphor for the economy here.
Like many industries here, it started with the weather, which for the movie studios meant all those reliably warm and sunny days to film movies and then television outdoors.
And like many of the region's other major industries, it retains a good deal of its entrepreneurial culture, years after the studios created by Jack Warner and Louis Mayer were bought up by giant corporations headquartered on the East Coast or abroad.
But what entertainment also shares with other sectors is a history of almost unbroken success. Things have been so good for so long, and the companies have been so successful in fending off competitive threats, that it has grown incredibly fat and happy. From superstar actors, their agents and business managers to gaffers and on-set caterers, the money people make is vastly out of proportion to what similarly skilled people make in most other industries. And, even allowing for the process of trial and error inherent in any creative process, its ways of doing business remain stubbornly inefficient.
Now, however, there is a sense that it may all be coming to an end, that the threat this time is real and that the old business models can't survive. With the rise of legal and illegal downloading, the Internet has already decimated the music business, and it is just beginning to overturn the economic foundations of the movies, television and electronic gaming as well. Financing is drying up, once-sacred expenses are being cut, whole layers of management eliminated and work shifted elsewhere.
Electronic Arts, the largest producer of electronic games, employs 400 software engineers, animators, producers and other technicians at its way cool campus south of the city in Playa del Rey, where hits like "Medal of Honor," "Lord of the Rings" and "Command and Conquer" were developed. In response to several years of stagnant sales and the shift from selling packaged software toward online distribution, EA has been cutting costs and changing the way it works. It recently announced it would eliminate 11 percent of its workforce, develop fewer new games and outsource parts of the development process overseas.
According to Nick Earl, a senior vice president, the retrenchment in the gaming industry comes after years in which growth in costs and employment outpaced growth in revenue. With growing collaboration between gaming and the movie and animation studios, Earl is confident Southern California will continue to be an important center for the industry.
Things are looking considerably more precarious for the television business, where there's been a dizzying drop in network and station advertising revenue, driven as much by the DVR as the souring economy. Syndication revenue has shriveled, and networks have been forced to move away from prime-time drama and comedy series in favor of reality series and talk shows that employ many fewer actors, directors, screenwriters and technicians. The industry's hopes are now focused on networks like HBO, AMC and Showtime, whose subscribers are still willing to pay for quality programming. But many of those networks' biggest hits have been produced elsewhere.
Conventional wisdom has it that the movie business does just fine when the economy tanks, as Americans take emotional refuge at the neighborhood theater. "My memory of the Depression is that the pool man came only once a week," recalls Frank Mankiewicz, the Washington politico and public relations executive and son of Herman Mankiewicz, who co-wrote the screenplay for "Citizen Kane." Indeed, movie attendance this year is up after two years of decline.
The mood in Hollywood, however, is decidedly anxious.