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Chris Haney, 59

Chris Haney, co-creator of board game Trivial Pursuit, dies at 59

Chris Haney, left, and Scott Abbott came up with the idea for the board game in 1979. By the time Hasbro bought the rights to the game in 2008, 100 million copies of Trivial Pursuit had been sold.
Chris Haney, left, and Scott Abbott came up with the idea for the board game in 1979. By the time Hasbro bought the rights to the game in 2008, 100 million copies of Trivial Pursuit had been sold. (Associated Press/canadian Press File)
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By Elaine Woo
Thursday, June 3, 2010

Chris Haney, a former Canadian journalist whose fascination with entertaining, barely useful tidbits of information led him to co-create the bestselling board game Trivial Pursuit, died May 31 at a Toronto hospital. He was 59.

He had kidney and circulatory problems, said Scott Abbott, who created the game with Haney more than 30 years ago and watched it become a cultural phenomenon across North America and around the world.

"I was the architect and Chris was the general contractor. I invented it and he made it happen," Abbott said of the partnership that resulted in more than 100 million copies of Trivial Pursuit being sold in 33 countries by the time Hasbro bought the rights to the game for $80 million in 2008.

Decades before data hounds had Google, there was Trivial Pursuit, a $29.99 board game that elevated the acquisition of a wide range of arcane knowledge to a coveted social skill. Players answered questions in six broad categories to collect six colored pie wedges to win. The game rewarded people who knew such factoids as what part of an elephant has 100,000 muscles, what was Elvis Presley's highest-grossing movie and who invented the flush toilet.

Although trivia games and books were not new, Trivial Pursuit "spread like a virus all over the culture," said pop culture historian Robert Thompson, who attributed the game's enormous popularity to a critical mass of college-educated people that began building after World War II.

Mr. Haney never had the appearance of a striver. He was often described in articles as somewhat scraggly looking, usually dressed in jeans with holes burned from cigarettes. He was more than 6 feet tall, with a handlebar moustache he was fond of twirling.

Born Aug. 9, 1950, in Welland, Ontario, Mr. Haney often described himself as a beer-swilling high school dropout whose biggest mistake was quitting school at 17. "I should have done it when I was 12," he said in interviews.

When he dropped out, his father, a radio news reader, insisted he get a job and helped him find one in the photo department at the Canadian Press wire service. He met Abbott, a sportswriter for the Canadian Press, in 1975 when he was assigned to the Montreal bureau to organize photo coverage of the 1976 Olympics. They became close friends and housemates.

In 1979, Mr. Haney was married to his first wife, Sarah Crandall, and working for the Montreal Gazette when he and Abbott hit on the idea that would change their lives.

It was a Saturday night before Christmas, and Mr. Haney and his wife had returned from grocery shopping with a surprise for Abbott: a Scrabble set. But Mr. Haney groused about paying what he believed was an inflated price -- $11 -- for the board game.

"He said, 'There must be a lot of money in games. Why don't we invent one?' " Abbott recalled in an interview Tuesday. "Then he said, 'What should it be about?' I said, 'Trivia.' "

They worked out the basic details in 45 minutes. Mr. Haney suggested calling the game Trivia Pursuit, but his wife suggested a crucial tweak: adding an L to make it Trivial Pursuit.


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