move in September to the mainland United States, where his grandmother, older brother and other relatives live, he can restart his life.
Murphy Island is a unique place, as Newt’s narration makes clear. Once a fancy resort featuring circus performers, musicians and candy-makers, it became an artist’s colony after World War I. Now it’s a family community where kids attend school in the old hotel and eat lunch in its huge, drained swimming pool. Newt says his family’s house, decorated to celebrate their Mexican heritage, “makes up for the 99 percent of the island that isn’t Latinx.”
Murphy Island is also the kind of offbeat community that’s okay with a 13-year-old driving an old taco truck. He had wanted a new bicycle for his birthday, but instead his parents gave him this to get around. It proves useful when Newt finds a big wooden bear that’s been carved from a log; he and his best friend, Ethan, wonder if it might be magical in some way.
Throughout the story, Ethan tries to persuade Newt to join him in performing at the island’s annual festival. But it was right before last year’s event that Newt got mauled by a bear, and he keeps thinking about being seen as “the kid who almost died picking berries.”
Author Kim Baker packs a lot of questions into her engaging story. They range from whether the mysterious lake monster is real, to whether Newt is so stressed out that he may be imagining certain events and people. But Newt is surrounded with a loving family and good friends, and he seems well equipped to face all kinds of unknowns.
Click here to join the Summer Book Club.
You may also like . . .
When You Trap a Tiger, by Tae Keller. Filled with magic and Korean folklore, this story follows Lily as she tries to save her ailing grandmother.
In Tristan Strong Punches a Hole in the Sky, by Kwama Mbalia, the young hero delves into African American folklore and African myths in a fascinating parallel dimension.
Next time in book club
By Francesco Sedita
and Prescott Seraydarian
Ages 8 to 12
Five kids at Camp Pathfinder seem to have little in common. But their skills — for drawing, magic, math, history and inventions — come in handy when they go on a treasure hunt. What starts as a camp activity becomes an urgent quest — the camp needs money to stay in business. The story, the first in the Pathfinders Society graphic novel series, follows the kids as they learn about a quirky inventor-explorer who may be the key to finding the treasure.
Join the club
Last call to join the Summer Book Club. It’s open to kids ages 6 to 14, and sign-up ends August 1. We’ll keep writing about the featured eight books until September 2 to give members extra time to buy them or get them at a library. (Find a blurb for each book at wapo.st/kidspostbookclublaunch2020.) The prize, a book light, is still available.
To join the club, children must be registered by a parent or guardian. To register, that adult must fill out our form at wapo.st/kidspostbookclub2020.