A new exhibition explores the visual impact of video games throughout the years.
Art critic Phil Kennicott says video game art belongs in a technology museum, rather than an art museum. “Despite its title, [the exhibition] fails to grapple with questions about the definition and boundaries of art, questions that tend to make people squeamish in a democratic society that would rather everything be art than anyone feel excluded from the realms of sanctified culture.” Pictured: "Flower," Jenova Chen, creative director; John Edwards, lead engineer. Developed by thatgamecompany, LLC, Sony Playstation 3, 2009. Courtesy Sony Computer Entertainment America LLC