At an industry conference in San Francisco, Google also debuted a console-style game controller designed to communicate with the new games service, which is built on top of the Google Chrome browser and runs from Google data centers located around the world.
Both moves underscore the stakes for Google and other tech companies as they seek to stay dominant in a never-ending battle for consumers’ attention and behavioral data. Now the company is seeking to combine its advantages in software, networking and cloud computing to develop an entirely new product.
“When we launched Chrome a decade ago, we imagined it could be a modern platform for Web applications,” said Google chief executive Sundar Pichai, “including use cases that seemed impossible at that time, like high quality games.”
But Google faces other rising competitors in the space, including Microsoft’s Project xCloud, a similar streaming service. News reports have also suggested that Apple, Amazon and Verizon may be mulling a push into cloud gaming of their own. (Amazon chief executive Jeffrey P. Bezos also owns the Washington Post.)
Meanwhile, companies such as Epic Games, the publisher of “Fortnite,” have introduced their own game marketplaces and app launchers, which could compete with Google. And Sprint recently said it is partnering with the cloud gaming firm Hatch Entertainment as part of its launch of 5G wireless services. Proponents say 5G mobile data will be more reliable than 4G LTE, and will someday be able to support download speeds of 1,000 megabits per second — capabilities that could be ideal for cloud gaming.
To help cement its place in the gaming industry, Google said Tuesday it is founding its own, proprietary game development studio, Stadia Games and Entertainment.
The main Stadia service, which Google said will launch sometime this year, is also a recognition of YouTube’s growing prominence as a destination for gamers, where many users produce videos of themselves playing games as countless viewers tune into their channels. Google’s Stadia controller includes a dedicated button to share captured video game footage straight to YouTube, and the service will support simultaneous YouTube streaming of in-game activities, executives said.
The company declined to reveal how much Stadia may cost consumers.
Google’s emphasis on cloud gaming highlights the convergence of numerous trends — such as fast, low-latency broadband and the declining cost of computer processing, particularly at scale — that together could turn more people into gamers at all hours of the day, even if they lack the powerful computing tools needed to run the most advanced games.
In a demonstration of Stadia, Google said players will be able to go from watching a game trailer on YouTube to clicking a button on the site to launch that game from Chrome — a process that should take as little as five seconds, according to Phil Harrison, a Google vice president and former console exec at Microsoft and Sony.
Harrison repeatedly said the goal was to reduce or eliminate the “friction” that stands between players and their games, such as having to wait for downloads or access to more powerful equipment.
Because games on Stadia operate from a Google server, said Harrison, players will be able to move from one Internet-connected device to another without interrupting their game session. The demo showed a Google employee, in the middle of a game of “Assassin’s Creed: Odyssey,” switching from a Chromebook to a smartphone to a tablet, then to a PC and finally to a TV.
The service is expected to display video at 4K resolution and 60 frames per second, said Google, features that are quickly becoming table stakes in the rapidly evolving world of video games.
Google’s announcement represents the splashiest entry into cloud gaming yet, following a public beta last fall that allowed testers to try out “Assassin’s Creed: Odyssey” from a Chrome browser.
But some are skeptical that Google and other tech firms can build a sustainable business around cloud gaming. Most gamers who play premium games and who would likely be the target audience for such a service already have access to powerful gaming hardware, analysts say. And the move by Google into the distribution of games could lead to new tensions with game publishers, said Brandon Ross, an industry analyst at BTIG.
“We believe third party publishers would be reluctant to empower distributors the way media companies empowered Netflix by allowing them to include front line product,” Ross wrote in a recent research note.
Stadia is expected to roll out first to the United States, Canada, the U.K. and parts of Europe, Harrison said.