Riot Games has generated billions of dollars over the past 10 years, and in the process created a highly influential, globe-spanning esports league. All of this success revolved around a single video game: League of Legends. That is about to change, to a degree.

The Los Angeles-based company announced Tuesday a slate of new games, many of which are scheduled to be released next year. The new game titles will be in addition to an animated series based on League of Legends and a documentary Riot financed about the origins of the game, which debuted on Netflix tonight.

All of the new games, except for one, are set in the League of Legends universe and will feature that game’s characters, or champions, as their better known to League players. The new titles include a card game, a fighting game, multiplayer online battle arena game, open-world game and an esports simulator, seemingly akin to the Football Manager franchise.

The non-League-based title is code-named “Project A” and is being described as a tactical shooter game that will be set on Earth.

New games from Riot have been widely expected by its fans and industry observers for many years, even as the company’s 10 year-old flagship title still sees a peak of about 8 million concurrent players daily, according to a September announcement from the company.

“We have the benefit of being able to be long term," Marc Merrill, co-founder of the Riot Games, said to The Washington Post. “We don’t have to go push out a product to meet some quarterly deadline or revenue target or whatnot.” Riot is owned by Tencent, a Chinese technology and entertainment conglomerate.

Merrill said that the long gap before Riot’s new offerings has been due to a confluence of factors, including a constant evaluation process in light of ongoing development in the rapidly-evolving video game industry. He brought up Hearthstone, a massively popular card game based on Blizzard’s Warcraft series, as a reason his team reevaluated Riot’s card game offering, which Merrill said has been in the works for eight years and has “gone through multiple starts and stops.”

“We had to adjust how we were doing things,” Merrill said.

Michael Pachter, an analyst at Wedbush Securities, believes the new games will buoy Riot’s revenue, owing to the League of Legends audience, which extends to the hundreds of millions, if all the game’s players over the years are included.

“Their competitive advantage is the huge number of League of Legends fans,” he said. He is skeptical about their tactical shooter, however.

“As they expand beyond their core competencies, the risk profile goes up a lot,” he said. “It’s like McDonald’s doing a steakhouse.”

Merrill said the tactical shooter will attempt to build deeper characters and worlds

compared to current games on the market, as well as add “broader avenues for strategic depth and expression.” Riot has not revealed a release date for that game.

Riot’s League-based card game, called Legends of Runterra, will introduce new League of Legends characters and allow players to directly acquire cards, as opposed to relying on luck through randomized packs. It is scheduled for PC and mobile next year.

An existing League of Legends mode, called Teamfight Tactics, which is like auto chess mixed with a last-player standing “battle royale” game, will be available on mobile next year. The MOBA game, League of Legend: Wild Rift will feature 5-on-5 gameplay and will be available to play on mobile next year. Riot did not announce when it will be available on consoles.

The fighting game, code-named “Project L,” is in “early-stage development.” “Project F” is the open world game. Riot offered scant details related to those games.

The developments today follow a period in which the company faced a series of issues brought to light by the media and legal action. First came a report from Kotaku and a class-action lawsuit over claims of gender discrimination and sexual harassment. The lawsuit was settled last August, though Riot said in a blog post that, “We can confidently state that gender discrimination (in pay or promotion), sexual harassment, and retaliation are not systemic issues at Riot.”

Over 100 Riot employees staged a walk out last May over contract clauses requiring arbitration. Riot said the company will give employees the option to opt-out of that clause after the current round of litigation is completed.

Along with the video game announcements, the Los Angeles-based company also marked its entry into Hollywood. “Arcane” is an animated series that was produced in-house and focuses on two characters from League of Legends. Another new offering, “League of Legends Origins," is a feature-length documentary by Academy Award-nominated director Leslie Iwerks. It details how the game and its community have grown over the years.

Until now, Riot’s status as a single-game maker — Merrill referenced an internal joke that labeled the company “Riot Game” — stood in marked contrast its competition at Electronic Arts and Activision Blizzard, which put out multiple, high-profile games every year.

“One of the differences between Riot and Blizzard is that, in my understanding, Blizzard loves to make games in terms of being epic," Merrill said, adding that grew up playing Blizzard games. "If Riot were to have a word to describe us, it would be ‘authentic,’ and good at valuing the things that matter most to our players and not doing a bunch of things that, it doesn’t really matter. And I’m not saying Blizzard does that, but we’re trying to be very focused.”

Now the company is poised to expand its gaze.

“We always looked at League of Legends as step one for the company,” he said.

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