Last year, there was widespread online discourse surrounding From Software’s “Sekiro: Shadows Die Twice’s” brutal difficulty, particularly after Kotaku published an article about how an easy mode wouldn’t “ruin” the game — or any other, for that matter. For “Ghost of Tsushima,” Sucker Punch hopes to lower the barrier to entry and make the title more accessible, without sacrificing a hard mode for those looking for one.
“It can’t be so hard that you give up in the first 15 minutes,” Connell said. “That would be very frustrating for a lot of people who have a lot to gain from playing the game because they love this medium or this genre. But it also can’t be so easy that there’s no challenge to some of our biggest, most hardcore fans.”