Evil Geniuses have acquired Dignitas's "Valorant" Game Changers roster.
Top organizations are wooing Riot Games in intriguing ways for a spot in its new esports league.
Gaming and esports brand FaZe Clan became a publicly traded company Wednesday.
The ALGS Championship featured teams competing live in "Apex Legends" for their share of a $2,000,000 prize pool — a huge moment for the scene.
The league's punishment follows an investigation into Dinh's behavior toward players and staff.
Four executives at the publicly traded esports and gaming company requested that the board of directors ask CEO Adrian Montgomery to resign.
"I could totally buy the best ‘Counter-Strike’ team tomorrow. ... That doesn’t meant I know how to build a good ‘Counter-Strike’ operation."
Riot's decision comes after educators in scholastic esports leagues decried the company's exclusive partnership with PlayVS, arguing that restrictive licensing agreements gate opportunities for students.
The investigator recommended Dinh undergo executive coaching to address his “aggressive and harsh tone” when delivering feedback.
In the first five months of 2022, the investment firm now challenging Enthusiast's leadership acquired increasingly large stakes in the company.
Players, coaches and commentators in the Overwatch League say fundamental changes to the game are setting the franchise up for success.
"Valorant" is following in the footsteps of "League of Legends," to a degree.
There are many factors pushing esports athletes into early retirement. Slower reflexes aren't among them.
PlayVS, a for-profit start-up, sent cease-and-desist letters to high school esports organizations claiming exclusivity it did not have.
NAVI's CEO, Yevhen Zolotarov, explained the org's stance on Russian esports athletes and described the disorienting feeling of watching Russian propaganda on TV.
G2's lawsuit seeks millions in damages, alleging that Bondly failed to deliver on its end of an NFT deal struck in 2021.
The league will reintroduce live events for the first time since the pandemic began in 2020.
Professional esports athletes perform as many as 400 actions per minute, which can build up to chronic, hard to detect ailments.
“It’s hard for me to understand some of my friends already died,” Ukrainian Counter-Strike pro Viktor Orudzhev said.
Even as esports blossoms into a billion dollar industry, negotiations over player contracts resemble something out of the Wild West.